Available for freelance projects

I build iPhone apps people actually download.

I'm Ahmed, an app developer in Cairo. I take an idea all the way to the App Store: design, code, launch and marketing. Four of my apps are live right now, and every one of them is rated 5 stars.

5.0
4 apps live on the App Store
4

apps live on the App Store, built and run by me

6 weeks

from my first App Store launch to my fourth

170K+

lines of code across the four apps

3,000+

automatic tests that check the apps before each release

0

server bills: each app runs entirely on the phone

The work

Four apps. Four very different problems.

A money tracker, a gym log, a daily puzzle game and a party trivia game. All four are free on the App Store, and each one has a small piece you can try right here on this page.

Cents

Personal finance 5.0 Free

View on the App Store

A money app that fills itself in.

Cents keeps track of spending, budgets, savings goals, loans and gold for people in Egypt. Its party trick: when your bank texts you about a payment, the payment shows up in Cents on its own.

  • Records bank texts and Instapay transfers automatically
  • Budgets that reset on payday, not on the 1st of the month
  • Tracks Gam3eya circles, loans, gold and silver, in any currency

The clever part

It records a payment straight from the bank's text message without the app opening, even while the phone is locked. And there is no server behind it: people's money data never leaves their phone.

  • Home-screen widgets
  • Arabic & English
  • Face ID lock
  • Dark mode
  • Live exchange rates
  • Spreadsheet export
Watch it work
20:14
Tuesday 21 October
Your banknow

Card **4821 was charged EGP 227.95 at TALABAT EG on 21/10 at 20:14.

Shortcuts hands the text to Cents
Centsnow

EGP 227.95 recorded
Talabat · filed under Takeaway & Delivery

Hold to change it DiscardGroceriesTransport

The phone stays locked and Cents never opens. People switch this on once with an iPhone Shortcuts automation, and nothing is sent anywhere.

The App Store page I designed for Cents

Lckdin

Health & fitness 5.0 Free

View on the App Store

A gym log built for the gym floor.

Lckdin lets lifters log every set in a couple of taps, then turns the numbers into charts, personal records and a heatmap of the muscles they've trained, and the ones they've been skipping.

  • 283 exercises with demo clips, and 6 ready-made training plans
  • Spots new personal records by itself after every workout
  • A front-and-back muscle heatmap, plus 72 free stats

The clever part

It works with no signal at all, basement gyms included. Workouts, body measurements and progress photos never leave the phone, yet it still syncs with Apple Health.

  • Apple Health
  • Progress photos
  • Rest-timer alerts
  • Face ID lock
  • Supersets & drop sets
  • Built-in ads
Try it: log a set

Bench Press

Barbell · Chest

Best so far
75 kg × 8

160 × 106010
270 × 8708
375 × 8 80 8
Muscles workedChestTricepsFront delts
New personal record
1:30Rest · Bench Press

Change the weight or reps, then tick the set. Lckdin checks it against every set ever logged and starts the rest timer, all on the phone.

The App Store page I designed for Lckdin

Pico

Puzzle games 5.0 Free

View on the App Store

18 new puzzles every morning. No server.

Pico gives players a crossword, a word game and a sudoku every day, each in several sizes and difficulty levels: 18 fresh puzzles a day, free.

  • Crosswords in five sizes, from a quick 5×5 to a full 15×15
  • Wordform: guess the word, from 4 to 11 letters
  • Sudoku from Easy to Evil, with notes that tidy themselves

The clever part

Nobody writes Pico's puzzles and no server sends them. The phone builds each one from the date, so everyone in the world gets the same puzzle on the same day, from a dictionary of 99,503 clues packed inside the app.

  • Streaks & stats
  • Daily reminders
  • High-contrast mode
  • Share your result
  • Works offline
  • Built-in ads
Play today's word

Guess the 5-letter word in 6 tries.

Everyone who opens this page today gets the same word. Your browser works it out from the date, the same trick Pico uses for all 18 of its daily puzzles.

The App Store page I designed for Pico

Trivial

Trivia game 5.0 Free

View on the App Store

Turns one phone into a game show.

Trivial is trivia for one player racing the clock, or for a whole room of friends passing a single phone around. Hosts can even build their own Jeopardy-style board.

  • 5,141 questions across 53 topics, all inside the app
  • Four ways to play: Blitz, Strike, Combat and Quiz Board
  • Team games in landscape, with the phone as the host

The clever part

Players can mix any topics and difficulty levels they like, and the matching questions are ready instantly: the question bank is laid out so the app never has to search through it. It all works in airplane mode.

  • Party & team modes
  • Landscape layout
  • Custom game boards
  • Stats by topic
  • Works offline
  • Built-in ads
Play a 30-second Blitz

Blitz Solo · Timed

Answer as many as you can before the clock runs out. Harder questions pay more, and three right in a row doubles your points.

030

0

These questions come from Trivial's own bank of 5,141.

The App Store page I designed for Trivial

Beyond the code

I don't just build the app. I get it noticed.

Every screenshot, headline and search keyword on these four App Store pages is my work. I can do the same for your app, and keep its social media posting on autopilot.

40

App Store screenshots

Designed and written for these four apps, in every size Apple asks for.

100

characters of keywords, tuned

Each app's name, subtitle and keywords are chosen so people searching the App Store find it.

0

clicks to post on Instagram

Each app's account publishes on a schedule by itself: @cents.finance, @lckdinapp, @pico.puzzles and @trivial.app.

What I can do for you

Everything an app needs, from one person.

You don't need to hire a designer, a developer and a marketer separately. I handle the whole journey and explain every decision in plain words.

01

Design

Screens that feel at home on an iPhone. Light and dark mode, friendly to people who use bigger text, and easy to use with one thumb.

02

Build

A fast, reliable app that keeps working without internet. Thousands of automatic tests catch mistakes before your users do.

03

Launch

I handle the App Store for you: the listing, the screenshots, Apple's privacy questions and the review process.

04

Grow

Search keywords, ads, in-app purchases and social posts that publish themselves, so your app can earn money and keep growing.

Features I've already shipped

Pick an app to see what it uses. Anything here can go into yours.

  • Works with no internetOpens instantly, no loading spinners
  • Updates in minutesSmall fixes reach phones without waiting for Apple
  • Automatic App Store buildsEvery change is built and sent to Apple for me
  • Home-screen widgetsSix widgets, each in three sizes
  • Shortcuts & automationsThe app reacts to things that happen on the phone
  • Apple HealthReads and saves workouts and body data
  • Face ID lockPrivate sections only the owner can open
  • Camera & photosProgress photos with a see-through guide
  • Reminders & notificationsBills due, rest timers, daily streaks
  • Charts & statsTrends, records and breakdowns people actually read
  • Ads that earn moneyGoogle AdMob, set up to respect privacy rules
  • In-app purchasesPayments through Apple, set up and tested
  • Arabic & right-to-leftFull Arabic, including Arabic numerals
  • Many currenciesLive exchange rates, with a fallback when offline
  • Export & backupSpreadsheets out, full backups back in
  • Light & dark modeFollows the phone's own setting
  • Fresh content every dayPuzzles generated on the phone from the date
  • Group & party playTeams, turns and scoring on one phone, in landscape
  • AccessibilityHigh contrast, larger text, screen-reader labels
  • Apple's "Data Not Collected" labelPrivacy built in from the first line of code

How we'd work together

From idea to App Store, one clear step at a time.

  1. 1

    Tell me the idea

    A short call about what the app should do and who it's for. I come back with a plan, a timeline and a quote.

  2. 2

    See it before it's built

    You see the main screens designed first, so we agree on the look and feel before any code is written.

  3. 3

    Try it on your own phone

    You get regular test versions through Apple's TestFlight app and can tap through real progress as it happens.

  4. 4

    Launch on the App Store

    I prepare the App Store page (screenshots, description, keywords, privacy answers) and take the app through Apple's review.

  5. 5

    Grow and improve

    After launch: fixes, new features, updates that reach phones in minutes, and marketing to bring in more users.

About me

Hi, I'm Ahmed.

I'm a software engineer in Cairo, Egypt, and I studied at the German University in Cairo. I build apps end to end: the product thinking, the design, the code, the App Store launch and the marketing that follows.

I also build AI systems, with hackathon wins to show for it: 1st place at the Unifonic Hackathon 2026 and 2nd place at the Dell & MCIT AI Empower Hackathon 2025.

React NativeTypeScriptExpoSwift & SwiftUISQLiteApp Store ConnectTestFlightAdMobStoreKitGitHub Actions

Questions

Good to know before we start.

Will my app need a server or monthly fees?

Often it won't. All four of my apps run entirely on the phone, so the only running cost is Apple's yearly developer fee. If your app needs accounts or syncing between devices, I'll tell you up front what that costs.

Can it work on Android too?

Yes. I build with React Native, which runs on both iPhone and Android from one set of code, so adding Android later doesn't mean starting over.

Who owns the app when we're done?

You do: the code, the App Store listing and the designs.

How long does an app take?

It depends on what the app does. For a sense of pace, my four apps went live within six weeks of each other. Before we start, I'll give you a realistic timeline for yours.

Can you help after launch?

Yes. Bug fixes, new features, App Store screenshots and keywords, ads and in-app purchases: whatever helps the app grow.

I'm not technical. Is that a problem?

Not at all. You describe what the app should do in your own words. I handle everything technical and explain the choices without jargon.

Got an app idea? Let's build it.

Tell me what you have in mind. A rough idea is fine. I'll reply with how I'd build it, how long it would take and what it would cost.